Similarly, nobody could source it for me.
![dean takahashi cuphead dean takahashi cuphead](https://cdn-www.gamerevolution.com/assets/uploads/2017/09/Cuphead-Journalist.jpg)
There are so many results that identify Takahashi as “unnamed game journalist”.īack then, I would frequently ask people parroting “did you see that journalist who couldn’t even play the tutorial of Cuphead?” to tell me who the journalist was if they could, or what publication they worked for. The internet did not let him forget about this.
![dean takahashi cuphead dean takahashi cuphead](https://venturebeat.com/wp-content/uploads/2017/08/cuphead-forest.jpg)
Journalist Dean Takahashi of GamesBeat quickly came under fire for failing to follow Cuphead’s tutorial instructions in a timely manner, being stuck at a portion that blocked progress if the player could not learn a jump move necessary for maneuvering later challenges. This behaviour reminded me of when StudioMDHR’s Cuphead first released. they believed, on average, that most journalists want an easy mode for Sekiro. They just knew it was “someone” and that someone quickly multiplied to include “most journalists”, i.e. Most people I’ve asked prior to reaching out on Twitter could not lead me to the source of who, or what publication, was suggesting an easy mode for the video game. But I had to ask on Twitter for examples of the few and far between of people who genuinely suggest that Sekiro should have an easy mode.
![dean takahashi cuphead dean takahashi cuphead](https://img.youtube.com/vi/M2MhuW6gSfQ/0.jpg)
Having watched lots of Sekiro content over the last few days, and interacting with others who are enjoying the new world FromSoft has let us play around in, I’ve heard and seen lots of people complain that Sekiro should not have an easy mode. They don’t need every journalist on the planet to suck to believe it, they just need one guy at E3 to royally fuck up every now and again and they’re good to go. I can also tell you that this belief only need be reinforced by one journalist who struggles with a game every few years or so for people to go on believing it. I can tell you both as a huge FromSoft fan and as a writer that a large portion of these communities I’m in genuinely believe games journalists, by principle, are not good at video games. That’s because I’m also a journalist, and have written and worked for gaming publications and major games companies (mostly on the esports front). And I love these people, even if they’re often expressing - unknowingly - opinions that say I’m a big dumb-dumb who probably couldn’t even cheat their way through Super Mario Sunshine. Overall, I’m very immersed in the fanbase around FromSoft’s legacy on an almost daily basis. I love the environment of these games, but I also love the challenge (even if I trend more towards competitive multiplayer challenges in gaming these days as opposed to single player or multiplayer PvE). I talk to friends on Discord about the games, and I’ve been playing since before the release of FromSoft’s Dark Souls 2. I moderate for Dark Souls streamers, I stream some of the games on my own. Why do Thier’s words matter to me, specifically? I find myself deep in the Dark Souls community, and other gaming communities revolving equally daunting player experiences.
![dean takahashi cuphead dean takahashi cuphead](https://cdn-www.gamerevolution.com/assets/uploads/2017/09/Cuphead-Game-Journalists-2-640x360.jpg)
While the player can manage to later access a form of grinding for levels by tracking down required items from merchants, this leveling system is still much more arduous than simply accruing souls and slotting them into Strength or Endurance. What he doesn’t mention, and arguably adds even more to Sekiro’s even more hardcore shift from the Souls franchise, is the way the game enables increasing your character’s base stats and abilities: there is no Souls-style leveling system in Sekiro from the start of the game. He adds that other FromSoft games (like Dark Souls) typically had a means of bypassing difficult enemies and bosses with the help of a summoned friend, whereas Sekiro is restricted to single-player experiences only.
DEAN TAKAHASHI CUPHEAD FULL
Along with the release of another game perceived as grueling and unfair comes a conversation about accessibility in video games, and what it means when a game can’t be beat easily (or at all) by a portion of its audience.ĭave Thier, a contributor for, penned the most notable example of the ease and accessibility argument for Sekiro’s gameplay: in his controversial article ‘ Sekiro: Shadows Dies Twice’ Needs To Respect Its Players And Add An Easy Mode he argues that most players will not be able to experience the full detail of FromSoft’s beautiful and intricate world-building if they cannot progress in the game.
DEAN TAKAHASHI CUPHEAD SOFTWARE
From Software has recently released Sekiro: Shadows Die Twice - their new action-adventure title set in a fantastical retelling of the Sengoku period in Japan - which continues a history of the developer’s deeply challenging games, works that have gained a reputation for testing gamers’ abilities to an extreme degree.